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About Literature / Professional Member Patrick R. NolanMale/United States Groups :iconpokemonprofessors: PokemonProfessors
 
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Move Name: Hyperspace Fury
Battle Classification: Physical Attack
Type: Dark
Total number of affected targets: 1
Range: 1 adjacent target other than user
Direct contact needed to initiate attack: Yes
Base Power: 100
Accuracy Rate: Perfect
PP: 5 (maximum 8)

While it certainly might not be a move that most trainers will ever get to see used in battle, the Hyperspace Fury attack is a devastating move that can easily get the drop on the opposition without them ever being able to prepare for it. Considered to be the signature attack of Hoopa in its Unbound Forme, the Hyperspace Fury attack involves the user generating multiple teleportation rings from its body and then using them to pummel a target repeatedly at different angles while cloaked in negative energy. The power of this move may come with some defensive backlash at the end, but when it comes to dealing straight damage, no other Dark-type move even comes close to inflicting the kind of carnage this devastating move can inflict on the opposition.

Because they are able to generate wormholes at will, Hoopa have come to use their special powers to get the drop on opponents in and out of battle in order to turn the tide in their favor or at least escape from a battle unscathed. In the case of the Hyperspace Fury attack, Unbound Hoopa can generate multiple portals at once and thus have the opportunity to heavily increase the kind of devastation they can wreak on a target when compared to their Bound Forme. In initiating this attack, Unbound Hoopa generate a number of teleportation rings and fling them towards a target; before the opposition can react, Hoopa then cloak their arms in negative energy and pummel the target from all angles, striking them repeatedly with incredible force while they are unable to fully block all of the attacks coming at them simultaneously. In order to use this attack, Unbound Hoopa have to lower their guard a bit in order to lull the opposition into standing just where they want to attack for maximum effectiveness, so the move lowers their Defense stat with every use. Due to the instantaneous nature of the teleportation, however, Hoopa can actually strike an opponent the moment they try to put up a defensive barrier, so if a target uses a move like Protect or Detect to guard against an incoming strike, Hoopa can actually bend time to attack the exact moment before the shield was put up, bypassing it completely in the process; this can be applied to any situation and essentially ensures that this attack will never miss. This can make the Hyperspace Fury attack the perfect weapon against defensive fighters and more than demonstrates the sheer power that these monstrous fiends are capable of, even if it is only a minor demonstration of the absolute extent of their power.

Countering Hyperspace Fury: Since Hoopa must use their arms to deliver this attack, it is possible to reduce or negate the damage they can do by striking the offending appendages; however, the incredibly quick execution time of this attack makes such a counter almost impossible to perform, effectively making it impossible to dodge this attack. Armor in general is additionally unlikely to provide much in the way of defensive support. The Hyperspace Fury attack is not common enough for it to be much of a serious threat to most Pokemon, but if the opposition does have access to an Unbound Hoopa, strong defenses are recommended above all else to take the brunt of the attack’s force (which will be difficult as it is currently recognized as the most powerful of all Dark-type attacks) as is not wasting time using moves like Protect or Detect, though initiating a counterattack may be impossible without breaking the laws of physics to do so.

Professor Wormwood
Hoopa (the Mischief Pokemon) is a legendary Psychic/Ghost-type or Psychic/Dark-type Pokemon occasionally spotted within the Kalos and Hoenn regions, though the location of its true home is unknown. Mischievous to the extreme and tricky beyond their sheer appearances, Hoopa are powerful little beasts that can more than make life difficult for those unable to outsmart them and their incredible teleportation abilities. These little fiends might not look that dangerous, but don’t let your eyes deceive you; they may be small, but when it comes to getting the drop on the opposition, there are few other monsters that can play the disappearing game quite as well as these monsters, if you can even catch them to begin with!

To say the least, Hoopa are mysterious creatures whose true physical makeup is still the subject of some debate, as it does appear to even exist. X-ray analyses of these creatures have revealed literally absolutely nothing; when an image is taken, not even an outline shows up, as if the creature never even existed to begin with. From what can be told, this would mean that the creature is in a constant flux of existence and non-existence, or perhaps even another state of being unlike anything that the human race is capable of understanding or studying; without further data, it is impossible to say for certain. It is hypothesized, however, that Hoopa are in fact a special, sentient form of psychic energy that has a true mind and consciousness but no biological connection to this world, granting it the unique type properties of the Psychic-type. Their secondary Ghost-type assignment come from the fact that they not only display the characteristics of the type but, in their Bound Forme, seems to be partially tied to the ethereal plane. This is not the only surprise, however, as it seems that their unique state of being allows Hoopa to do something that few other Pokemon can actually do: create wormholes. They can do so by focusing large amounts of psychic energy in the rings that adorn their body, and once they create a wormhole, they merely have to push an object through the ring to teleport it to a location of the creatures’ choosing. It has even been observed that these rings can be made to grow in size to the point of being able to encompass entire islands, absorbing and teleporting them in an instant when at full power. This incredible ability seemingly defies the laws of physics, and it is unknown how Hoopa are actually able to achieve this without destroying the objects, as wormholes are generally quite unstable; all that can be said is that the beasts have mastered this ability so well that they can even teleport themselves, which they can use to their advantage in their Bound Forme to attack opponents directly from behind without them knowing about it; this signature attack, the Hyperspace Hole attack, is not quite as powerful as moves like Psychic but has the added benefit of being able to break through barriers like Protect and Detect quite easily. The only real limitation that these creatures have to the power is that they can only teleport one item at a time through a portal as long as they are in their Bound Forme.

This unique power, unfortunately, is generally used not for good but for the sheer sake of mischief, as Hoopa by nature love to steal things and play pranks on others. It is said that Hoopa are attracted to valuable objects and will steal priceless items, no matter what they may be, and teleport them back to its lair, which is located somewhere far, far away from the Kalos and Hoenn regions in the middle of the desert in Eurasia, though this is only what legend tells; in truth, no one has ever been able to locate the lair of a Hoopa. Nonetheless, it can be speculated that these lairs are likely filled to the brim with treasures taken from kings all the way down to peasants from across the world, being hoarded as if they will play a vital role of importance in the near future. It is even said that this ability has been used to scare some criminal organizations into disbanding by slowly taking all of their supplies, but this only seems to be the case when Hoopa feels that it or its treasure is in danger of being attacked or taken away. In addition, it is said that Hoopa are extremely good at pulling pranks and will do just about anything to get a laugh, even if it means dropping things on people or simply appearing out of nowhere and scaring the heck out of them. Despite this mischievous side, however, it can at least be said that Hoopa are not violent creatures; in truth, while they might enjoy taking things and pulling pranks, they will never intentionally try to hurt someone unless they feel that their life is actually being threatened. As such, Hoopa can be difficult to control most of the time but it is possible to make friends with them, though their extreme rarity might otherwise make such a partnership very difficult to form.

However, all of the limitations that have been stated do not seem to apply whatsoever in cases where Hoopa are allowed access to their true power. From what can be observed, it seems that the small, cute form that Hoopa are traditionally seen taking is acutely a Bound Forme, meaning that much of their true power has been bound out of their reach. This is further confirmed by their ties to the ethereal plane, as it is not a plane that Psychic-types are traditionally attached to (which is why Hoopa’s Bound Forme is the only Psychic/Ghost-type Pokemon known to exist). According to legend, the true form of Hoopa is so powerful that it was considered too strong for them to exist in the world, so it was tied to the ethereal plane using a device known as Prison Jar, which was then transported far, far away from where these creatures could relocate it. These jars are considered priceless today as ancient pieces of pottery, but few people realize that inside each jar is the power of a Bound Hoopa. When a Hoopa is exposed to the contents of the jar, the ‘spell’ that has been placed upon them will weaken enough for the creatures to regain their full power and enter their Unbound Forme for three days (though it seems that the jar can be as many times as one wants). In their true Unbound Forme, Hoopa grow immensely in size and possess six arms that can be detached from their body freely to attack multiple targets from numerous angles; moreover, their once cute face is now adorned with a traditional mouth guard against sand and their mouths grow to reveal a cruel smile filled with razor-sharp teeth. They further change from Psychic/Ghost-types into Psychic/Dark-types to reflect their freedom from the imprisonment of the ethereal plane. In turn, their stats increase to a large degree in reflection of their true power, with their base Speed stat slightly increasing, their base Special Attack stat moderately increasing, and their base Attack stat astronomically increasing. In addition, the cute but otherwise lackluster Hyperspace Hole attack known in their Bound Forme is converted into the devastating Hyperspace Fury attack, a monstrously powerful attack that can break through defensive barriers like Detect and Protect while dealing huge Dark-type damage in the process, though the move also forces Hoopa to lower their Defensive guard in the process to properly surprise the opposition. As far as the ability to transport objects goes, it has been observed that Unbound Hoopa have little to no limitations on their wormhole-generating powers and can transport huge buildings and other large structures and even teleport multiple objects at the same time (which their Hyperspace Fury attack takes great advantage of); moreover, they seem to get pleasure in doing so and will often use their powers to plot sinister pranks and attacks on others that otherwise go beyond the normal moral boundaries seen in their Bound Forme, even going so far as to seriously hurt or potential kill anything that gets in their path. It is thus a thankful thing that these creatures are generally restricted to their Bound state most of the time, as the sheer power they possess in their Unbound Forme is almost too much to comprehend and approaches some of the amazing powers observed in deity-class legendaries.

While they might seem like more of a handful than they are worth and too mischievous to control, Hoopa are powerful beasts that can more than put up a fight against anyone that dares to stand in their way. With the highest base Special Attack stat out of all Ghost-type Pokemon (tied with Aegislash in Blade Forme) in their Bound Forme, the highest base Attack, Special Attack and Special Defense (tied with Umbreon and Mega Gyarados) stats and base stat total out of all Dark-type Pokemon in their Unbound Forme, and a nasty habit of literally popping up where they are least expected, Hoopa are incredible beings that push the boundaries of what can be considered real and not real and in turn challenge everything that we thought we knew about the universe around us. Do yourself a favor and try to be nice if you ever mange to encounter one of these strange beats; they can be made an easy friend if you keep them happy, but if you try to make them angry, you had better be prepared to lose everything that you have ever owned, one piece at a time!

Professor Wormwood
Hoopa Report
A report on the Mischief Pokemon, Hoopa.  Enjoy.
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Name: Zinnia
Moniker: None
Region: Hoenn
Role: Lorekeeper of the Draconid people
Type Specialty: Dragon


BACKGROUND


Though her origins are a great mystery eve today, Zinnia is recognized as the Lorekeeper of the Draconid people who first occupied the Hoenn region thousands of years ago and retains loyal duty to this job no matter what the circumstances, all in the hope of warning those in the modern day of the shadows predicted in olden times. Through the best and worst of times, she has held such a position and sacrificed many things prior to the events of the Delta Incident, even potentially losing her child (though thus is just a rumor at the moment). The legend of the Draconid people, as told by her, is as follows:

In the beginning, the oceans and the earth are said to have battled constantly for dominance. At this time, the world overflowed with natural energy, and the forces of nature themselves were represented by two monstrous deities. Early humans came to call the beast of the waters Primal Kyogre, and the beast of the land Primal Groudon. These titans clashed frequently and caused mass devastation as they did so, with the oceans swelling and drowning everything while oppressive heat and light baked and incinerated everything in sight. The two have clashed since the beginning of life on this planet, but with every clash the destruction becomes increasingly worse, and the life of the world is swallowed again and again by their rage. Several thousand years ago, however, when human civilization first began to flourish, the two met once again and their fight brought such destruction to the world that the humans of the Hoenn region cried out for help, asking to help not only end the fight but to end the shower of meteoroids that had descended upon the world at the same time. Their pleas were answered by the legendary dragon of the sky, Rayquaza, who descended from the clouds above and calmed the two raging beasts, forcing them to sleep. A thousand years of peace followed, but again, disaster awoke when a large meteoroid fell to the Earth and punctured it, forming the massive crater now known as the Sootopolis Crater. This event released a massive upwelling of natural energy that awakened Primal Kyogre and Primal Groudon, leading them to the fiercest fight they had ever had with each other. For 20 days and 20 nights they raged, and eventually the balance of power was disrupted, forcing the natural energy of the world to spiral out of control. The descendants of the people who called upon Rayquaza did so once more, this time wishing with all of the might in the presence of the fallen meteoroid. Suddenly, the rainbow rock shined brightly, and Rayquaza descended from the clouds, as if attracted by the object. This object would later be known as a Key Stone, and it proved to be vital for, in its presence, Rayquaza shined a brilliant green light, and when the light died down, the people saw a Rayquaza unlike any other…a beast we know call Mega Rayquaza. The creature descended to the ground and, using the golden filaments hanging from its body, drained the Primal energy from the bodies of Kyogre and Groudon and returned it to the Earth from whence it came. The two beasts fell into a deep sleep, and Rayquaza returned to normal, leaving to the sky once again. The people of the Hoenn region built the Sky Pillar in reverence for their savior and embedded the massive Key Stone in it, hoping that one day they would be able to see their savior again. A thousand years of peace followed this event as well, but at this time, the people of the Hoenn region predicted that an even larger meteoroid would hit the Earth again, this time large enough to break the world forever. They thus created the Red and Blue Orbs to contain and control the powers of Kyogre and Groudon (and later the Jade Orb as a wholly symbolic sign of worship for Rayquaza) and entrusted their legend to those of their descendants, the Draconid people, leaving murals in the Sky Pillar to tell their tale to future generations. In addition, some of them turned their sights to the Johto region and constructed the Embedded Tower as a symbol of the power held by these three great deities, and it is said that those who demonstrate their worthiness may even encounter these creatures there, though the reason why is still uncertain.

As foretold in legend by the ancient Draconid people, Rayquaza did indeed require summoning in the recent past to stop another disaster as part of what is now called the Delta Incident, as first named by AZ in observing the actions of Mega Rayquaza from afar over 1,000 years ago. A meteoroid approximately six miles in diameter was observed to approach the Earth and suddenly changed direction, so while it had been expected to pass by us safely, it now was on a one-way course for a direct impact with the planet; such an event would have been the end of all, as an object that size would have been enough to wipe the human race off the planet just as the ancient dinosaurs once were. Scientists working at the Mossdeep Space Center and the Devon Corporation planned on using a rocket powered by Infinity Energy (the same energy used by AZ to power the Reaper of Ambrotos thousands of years ago) to create a wormhole that would teleport the rock to some other place in the universe…but they were scolded by Zinnia, who at the time had been preparing to summon Rayquaza once again as it would save the world just as it had in the past. To do this, she had worked in disguise with both Teams Magma and Aqua to awaken the Primal legendaries of legend once again, knowing that their Primal presence would be enough to attract Rayquaza despite the danger such an action posed; in her mind, even if the two were granted back their full power, Rayquaza would still be able to Mega Evolve and take their back away again. In conjunction, she began to steal Key Stones from people across the region in the hopes of creating a large enough beacon for Rayquaza to Mega Evolve and even destroyed the communicating module that had built for the Mossdeep Space Center so they could control the warp device on the rocket, claiming that such an action could have moral repercussions if the rocket sent the meteoroid hurtling towards another Earth in a different dimension (a cryptic explanation that has yet to be fully understood in its own right). Followed by a young trainer caught up in the entire mess, she ascended to the top of the Sky Pillar and summoned Rayquaza…only to find out that the power it once held had been lost from it over time. It would have been the end of all had it not been for the meteorite that the young trainer had received after defeating Teams Magma and Aqua shining brilliantly in Rayquaza’s presence. Sensing its power, Rayquaza took the rock and devoured it, providing it enough energy to Mega Evolve once again. After the young trainer defeated Rayquaza in battle to earn its trust, it Mega Evolved and, with the new herald of the Draconid people on its back, travelled into space and destroyed the offending meteoroid with its Dragon Ascent attack. In the aftermath, the trainer realized why the meteoroid had changed path when, in the wreckage of the rock, an alien life form attacked: Deoxys! The enraged creature, which was probably trying to direct its rocky capsule to a planet where it could grow and thrive, attacked the trainer and Mega Rayquaza out of anger, but was ultimately defeated; it plummeted to the Earth and it is not certain if it survived the fall or not. With the job done, the trainer returned to the Earth, and Rayquaza returned to the ozone layer, where it remained for some time. Zinnia retreated to the depths of Meteor Falls one last time to say goodbye to a close friend before disappearing completely, leaving behind the pet Whismur that she treated like her own child and vanishing from the face of the Earth.


BATTLE STRATEGIES

Zinnia takes full advantage of the might of the Dragon-type and uses its penchant for raw, insurmountable power extremely well, focusing on pure offense over any other defensive or tactical methods in battle. On the one hand, this makes her battling style somewhat shallow and easy to overcome, but even so her Pokemon all have access to a wide variety of attacks and can type-trump just about anything that gets thrown onto the battlefield. The fact that Zinnia rarely battles at full strength is merely a testament to not wasting time on battling when more important matters must be attended to, but when confronted as the true Lorekeeper of the Draconid people, she is a fierce battler and will do everything to test her opponent to see if they are worthy of her people’s bloodline and the rights that have descended with it. As such, trainers should bring Pokemon that can take the abuse her Pokemon are capable of dealing out or otherwise go fully-offensive on her to take down her fighters quickly, though a balance of both may be needed to adjust for the different stat advantages each of her Pokemon has.


PRIMARY POKEMON

Atlaria: Although this beast is not considered to be among the strongest of Dragon-types, it is nonetheless a decent fighter with access to powerful attacks few other Dragon-types can manage. In battle, this creature will generally stay far from its target where it is safe, launching powerful Dragon Pulse, Moonblast, Flamethrower and Hyper Voice attacks from said positon. This beast has decent defenses and can be a bit annoying at times, but it should still be an easy target to take down with a bit of brute force.

Tyrantrum: This hulking beast of a Dragon is a serious opponent because of its incredible physical strength and Zinnia’s specimen is no exception. In battle, this beast will waste little time being idle and will instead charge straight at its target when it gets the chance, attacking with powerful Dragon Claw and Crunch attacks in close quarters while occasionally falling back and launching Stone Edge and Earthquake attacks from afar. This beast might not have the special defenses needed to survive for very long, but it is nonetheless a tough and rugged beast more than capable of dealing immense damage if allowed.

Goodra: This strange beast is definitely not among the most conventional of Dragon-types but is more than capable of taking a few blows when needed. This beast will usually rely on its special powers in battle and forego actually getting close to its target, instead launching powerful Dragon Pulse, Muddy Water, Thunderbolt and Ice Beam attacks from afar. This beast does not really have the strong offenses most associate with the Dragon-type, but its incredibly high Special Defense stat can still make it a tough nut to crack and should thus be targeted with physical attacks as much as possible.

Noivern: This beast bucks the offensive trend of Zinnia’s other Pokemon in its unique mixture of powerful special attacks and surprising physical might. This beast will generally rely on its speed to get to its opponent quickly and deliver a devastating Super Fang attack so as to weaken them severely without much effort; from there, it will utilize its Air Slash, Shadow Ball and Dragon Pulse attacks from afar to finish the job. The overall stats of this beast might not be high enough in any particle category aside from Speed to be a threat, but its energy-crushing Super Fang attack can nonetheless be a severe threat to any combatant, making this beast a major priority target to defeat once it hits the battlefield.

Salamence: This creature is by far the most powerful member of Zinnia’s team and is more than capable of destroying opponents that can’t get out of its path fast enough. Foregoing the use of long-range special attacks, this monster will generally fly straight at its target without flinching in battle to deliver potent Crunch, Thunder Fang, Fire Fang and Dragon Claw attacks before retreating to avoid counterattack. This Pokemon may not ordinarily have the defensive stats needed to survive very long against an oppressive assault, but Zinnia always makes sure to Mega Evolve this beast into a Mega Salamence the moment it hits the battlefield, so taking it down will require considerable offensive effort to accomplish, though using powerful Ice-type attacks should still be able to do the job quite swiftly.

RESERVE POKEMON

Zinnia does not possess any reserve Pokemon outside of the ones she uses regularly in battle.


OVERALL DIFFICULTY: 3/5

All of Zinnia’s Pokemon are quite strong and more than capable of proving to be a serious threat in battle, but her full reliance on offense only leaves her battling a bit shallow and easy for expert strategists to take down. While it is recognized that her Pokemon can break through even the strongest of defenses with their sheer might, she seems to be unable to raise any of her own defenses and thus does not have much in the way of strategy when confronted with an opponent that has a severe type advantage. All of her Pokemon do have different type combinations to round out some of their weakness, but the fact that all of her Pokemon are Dragon-type means that she is still highly vulnerable to assaults from Ice, Dragon and Fairy-type attackers. Zinnia clearly puts her heart and soul into fighting when it comes to protecting the rights and honors of her people, but she is still quite inexperienced and will only prove to be a mild challenge to the strongest of trainers, though in truth this matters little to her as battling is not the true purpose of her existence.


REWARDS FOR DEFEAT

Defeating Zinnia will grant trainers the right to be the true successor of the Draconid people and a rightful partner for the legendary Pokemon Rayquaza, though this event has only ever happened once.

Professor Wormwood
Location Name(s): Mirage Spots
Region: Hoenn
Developed by Humans: No
Permanent Human Occupation: No
Notable Features: None
Special Moniker: None

The Mirage Spots refer to a strange phenomenon seen exclusively in the Hoenn region where strange islands appear and disappear on a regular basis in conjunction with not only time it seems but the observer as well and where they fit into the world. Little concrete evidence is available in describing these strange islands, but those that appear on a daily basis are divided into four major groups: The Mirage Islands, Mirage Forests, Mirage Mountains and Mirage Caves. In these groups, there are a number of different configurations and appearances and the wild Pokemon found on them are often creatures that are mostly if not wholly absent from the mainland of the Hoenn region. In addition to this, there are some Mirage Spots that will not appear to trainers except under odd circumstances regarding factors like Friendship, EV training, level status and so on. These special places are believed to hold gateways that can be accessed to find powerful legendary Pokemon that are also not native to the region, but again these are only wild rumors and have yet to be fully validated scientifically.

However, that is not to say that the existence of these Mirage Spots is unverified; in fact, they have been explored by scientists and notes have been taken on them, though travel can be a bit of a problem as they have literally been known to vanish in the night, leaving researchers stranded in the open ocean if they stay there past midnight. Moreover, there is even a proposed cause for these strange Mirage Spots: Hoopa. Research conducted on some of the more stable Mirage Spots indicate the presence of large, floating golden rings that seem to act as dimensional gateways that allow Pokemon to enter from a completely different part of the world; while only the rings on the stable Mirage Spots have been directly observed, the strange island Mirage Spots are also likely caused by the same creatures, since it is know that even Bound Hoopa have the power to transport such large structures incredible distances. Why Hoopa create these spots in the first place is still the subject of debate and it is unknown why most of these Mirage Spots only appear for a single day, but at the very least these strange areas can be of great use for trainers, as the wild Pokemon here are again almost always completely foreign to the Hoenn region and in turn are the perfect way for aspiring trainers to compete their Pokedex and perhaps even have a legendary encounter that most trainers could only ever dream of.

Pokemon found here:

Mirage Island(s) – Grass: Tangela, Xatu, Zebstrika, Venomoth, Darmanitan, Larvesta, Persian, Munna, Ditto, Maractus, Graveler, Audino, Binacle, Purugly, Porygon

Mirage Forest(s) – Grass: Tangela, Sunkern, Purugly, Cherrim, Petilil, Audino, Glameow, Minccino, Vulpix, Forretress, Happiny, Graveler, Kricketune, Larvesta

Mirage Mountain(s) – Grass: Audino, Happiny, Tangela, Darmanitan, Magby, Xatu, Munna, Porygon, Graveler, Crustle, Forretress, Donphan, Kricketune, Rufflet, Stantler, Zebstrika, Elekid, Girafarig, Vullaby

Mirage Cave(s) – Roaming: Tynamo, Cofagrigus, Slowpoke, Ditto, Excadrill, Klink, Onix, Graveler, Boldore, Unown

Crescent Isle: Cresselia

Fabled Cave: Reshiram, Zekrom

Gnarled Den; Kyurem

Nameless Cavern: Uxie, Mesprit, Azelf

Pathless Plain: Cobalion, Terrakion, Virizion

Trackless Forest: Raikou, Entei, Suicune

Professor Wormwood
Name: Steven
Moniker: None
Region: Hoenn
Role: Former Champion of the Hoenn League
Type Specialty: Steel


BACKGROUND

While many people can claim to be among the best in their field of research, when it comes to battling, only one trainer truly stands above the rest, and he does it with style and ease that even the Hoenn League cannot match adequately. The son of the President of the Devon Corporation, Steven Stone is an interesting man to say the least and is perhaps one of the most powerful trainers in the entire Hoenn region. Ever since he was a child, Steven has been an avid explorer and collector of rare items, in particular fossils, and has an enormous collection of them at his home. Despite the fact that he is lined up for a very lucrative job in the future as the successor of his father, Steven is not one for office work and is more well-known for his outdoor activities than his indoor ones. Though he actively serves as the Champion of the Hoenn region, Steven has nonetheless spent much of his time helping out his father at the company while still taking the time to explore the many nooks and crannies of then Hoenn underground, searching for rare fossils specimens and overall enjoying a bit of freedom in his schedule for once. Little is known about the personal life of Steven Stone aside from his activities and love for rocks, minerals and Steel-type Pokemon, so to say that the man keeps his emotions close to his vest would be an understatement. Even so, Steven is a kind man who shares great faith in the power of his Pokemon and has the courage to stand up for what he believes in without any lack of confidence or willpower. A simple man to most, Steven is a good-natured man who can definitely give most trainers a battle unlike anything they have seen before, and for those lucky enough to ever face him, it should be said that victory will likely be something more than a bit difficult to obtain. Regardless, though, Steven is a man of the people and truly brings a bright future for the Devon Corporation that no one can truly fault in logic or in heart.


BATLLE STRATEGIES

Although Steven technically is a specialist in the Steel-type, he has a wide variety of Pokemon and tends to take a strongly balanced position in any battle. While most of his Pokemon are designed for brutal offense, some of them at least have some form of defensive or tactical move to help support the rest of the team. This combination, in addition to the naturally high stats and powers his Pokemon possess, makes him a dire threat in any situation and certainly not a trainer to be underestimated by even a hair. In most cases, Steven will reserve purely tactical or defensive measures to specific member of his party, so each Pokemon on his team has a specific purpose that it and only it can perform. This can make it somewhat easy to tear apart his team bit by bit, but even then, the brutal offenses of his best Pokemon can be too much to handle on any normal day. Trainers looking to exploit Steven's weaknesses will have to be careful about their approach, lest they end up getting hit by a powerful, super-effective hit from nowhere.


PRIMARY POKEMON

Metagross: This titanic monster is Steven's most powerful Pokemon and certainly not an opponent anyone wants to underestimate for any reason at all. From afar, this monster can strike with brutal force using its Psychic, Earthquake and Shadow Ball attacks, dealing intense damage to any opponent lacking strong defensive stats. In close quarters, however, this monster is literally unstoppable, as its powerful Hammer Arm, Bullet Punch, Zen Headbutt, Meteor Mash and Giga Impact attacks can literally flatten the competition and inflict catastrophic damage while potentially increasing its physical strength in the process. This creature might not be that difficult to take out with some strong special attacks, but if that is not an option, it is likely that most trainers will end up going through at least two or three Pokemon just to get past this one, especially once Steven manages to make it Mega Evolve into Mega Metagross.

Skarmory: This vicious bird is best used in offensive or defensive battling, but for Steven, both seem to work great when combined together. In battle, this beast will rely on its Steel Wing and Aerial Ace attacks to inflict considerable damage in close quarters. However, if a defensive stance is needed instead, this fiend will gladly use its Spikes technique to litter the battlefield in dangerous hazards before using its Toxic technique to make the opposition absolutely miserable. This is effective because, as one would imagine, switching out Pokemon to prevent the effects of the status condition from amplifying will expose a new Pokemon to the hazards left by Spikes, in turn making it a lose-lose situation regardless of the choice an opponent makes.

Aggron: This brute is best used defensively as a result of its massive physical defenses, but even then this creature has more than enough firepower to make it a dire threat in combat. From afar, this beast will rely on its otherwise weak Solar Beam and Thunder attacks to zap and blast Ground and Water-type Pokemon that dare to enter the battlefield, while Stone Edge and Earthquake attack can prove to be the perfect way of piercing and shaking up the competition. Up close, this creature is equally dangerous with powerful Dragon Claw, Iron Tail, Head Smash and Avalanche attacks that can literally tear through the competition with ease. Trainers should be very careful about how they approach this juggernaut, as a single misstep can easily give it an advantage too powerful to overcome in emergency situations (especially if it manages to successively use its Metal Burst attack).

Claydol: As with Cradily, this automaton is designed more for defensive purposes than offensive ones. In battle, this creature will rely on its Ancient Power, Extrasensory, Earth Power and Earthquake attacks to deal damage from afar. When needed, however, this machine can put itself to great use by using both Light Screen and Reflect techniques to bolster the defenses of Steven's team, in turn making it almost impossible to get in a powerful strike. Combined with the already impressive powers of Steven's other teammates, it becomes clear to most that this thing needs to be taken out quickly before it spells the end of the line for a trainer's best offensive fighters.

Excadrill: While many of Steven's Pokemon are able to withstand a considerable amount of punishment, Excadrill does not follow this pattern in the slightest. Even so, this creature can deal incredible damage with attacks like Rock Slide, Earthquake and X-Scissor while its Sandstorm technique and held Focus Sash help it to survive for at least a few turns more than it normally would. It is unlikely that this beast will prove to be an extreme threat to most trainers, but even then it is a powerful offensive force worth dealing with swiftly.

Archeops: This species was never meant to last very long and becomes extremely weak when critically damaged, but it's still more than worth fearing in any situation.This swift beast will rely on its Quick Attack move to strike before the opposition can, followed by a head-first dive at its target and the execution of vicious Acrobatics, Earthquake and Head Smash attack to deal as much damage as possible before its Ability drains its overall damage capabilities. Its held Sitrus berry can still help the beast last a bit longer in battle at full power, but this is still likely not enough to keep a strong super-effective attack from knocking it out, a trait that should be taken advantage of immediately in combat when it appears on the battlefield.

Aerodactyl: This ancient beast might not have the best defenses when it comes to being a Rock-type, but it is nonetheless more than capable of proving to be a fast-moving threat worth watching out for. Foregoing any tactical or defensive moves, this monster will waste little time in battle standing idle and will instead charge head-first at its opponent, striking in close quarters with powerful Fire Fang, Ice Fang and Thunder Fang attacks while occasionally creating some distance and blasting targets with a vicious Rock Slide attack from afar. It might not take much in the way of offense to take down this ancient creature, but it is still fast enough to outrun most other Pokemon and should thus be tackled with high defenses if at all possible.

Carbink: This strange creature is generally better-suited for a defensive positon as a result of its high defensive stats, but Steven’s specimen is a little bit different in that it focuses mainly on offense instead. Keeping its distance from an opponent, this strange critter will attack with powerful Moonblast, Earth Power, Power Gem and Psychic attacks while trying to survive blow after blow that it takes. It’s unlikely that this Pokemon will be able to deal much in the way of damage, but its high defenses can nonetheless prove to be difficult for Pokemon without strong offenses to break through, especially if it has a little help from defensive shields raised by Steven’s other Pokemon.


RESERVE POKEMON

Cradily: This crinoid takes a more defensive stance than Steven's other Pokemon and but is still able to use Ancient Power, Earthquake, Seed Bomb, Sludge Bomb, Stone Edge and Giga Drain attacks to deal damage. Aside from this, the creature can use Ingrain to continuously restore its energy while its Confuse Ray and Sandstorm techniques befuddle the opposition and make it seemingly impossible to properly attack while the target is continually damaged by the abrasive weather. This beast may not be able to deal a whole lot of damage, but when it comes to winning a battle of attrition, this monster can certainly win without having to exert much effort in the process.

Armaldo: This beast is all about bring pain in battle and is equipped to handle a decent variety of opponents in battle despite its otherwise limited combat ability. From afar, this beast will rely on its Water Pulse attack to deal damage and potentially Confuse the opposition; once their guard is down, this monster will rely on its Metal Claw, Slash, Ancient Power, Rock Blast, Crush Claw, X-Scissor, Earthquake, Superpower and Aerial Ace attacks to deal maximum damage in battle. This creature might not have a lot going for it in terms of diversity, but considering it can still deal incredible damage to Rock-types, it is definitely a Pokemon worth fearing in battle.


OVERALL DIFFICULTY: 5/5

As the Champion of the Hoenn region, Steven is justifiably a powerful opponent and more than match for even the best trainers in the world. Steven is properly armed with a wide variety of different Pokemon, and while they may share some common weaknesses, the fact that they are all designed for intense combat means that type advantages alone will not be enough to guarantee victory in any situation. In fact, type advantages are probably the least of the problems trainers will face when battling against Steven, as his Pokemon are also able to type-match quite effectively as well, in turn calling for a defensive stance in battle. Even this choice is a poor one, though, as the Steel-type is generally able to resist damage from many different types of attacks, making his team practically indestructible on both offense and defense. Trainers that are lucky enough to battle against Steven will likely come to realize these facts too late, but for the wiser ones out there, the only thing that can make a battle against him easier is preparation. Overall, Steven might not be as well-rounded as some would think, but when it comes to getting a battle done in little time, this is one trainer that should be feared extensively in all cases.


REWARDS FOR DEFEAT

Defeating Steven will secure a trainer's identity and Pokemon within the data banks of the Hoenn League Hall of Fame for the entire world to see.

Professor Wormwood
I have already begun to dive a bit into the sory of ORAS, and I must admit that my reaction to the changes from Emerald is a bit conflicted. On the one hand, the Delta Episode was great and did the story justice, but it seems that providing only one side of the story on both Team Magma and Aqua in each of the games creates some serious fact distortion and uncertainty.

As a warning, I will respond to this by creating a composite canon between the two opposing stories, and hopefully this will work out.

Nothing really significant for a journal at the moment, but I figured that I would let you guys know this if the rewritten canon in my reports seems to be different than what is explicitly shown in ORAS.
  • Mood: Optimism
  • Listening to: Pokemon ORAS Soundtrack
  • Reading: Grimm's Complete Fairy Tales
  • Watching: The Daily Show
  • Playing: Pokemon ORAS
  • Eating: The invigorating battlecry of literature
  • Drinking: Milk

deviantID

Mutitus
Patrick R. Nolan
Artist | Professional | Literature
United States
Hello; my name is Professor Wormwood, otherwise known as Mutitus.

My tale is both short and long, but I won't bore you with all the details. I originally became interested in deviantART through a chance encounter with some art that I found quite pleasing. From there, I began my journey through this marvelous place, taking on various guises and images until I finally came upon my current position, the Official Professor of Pokemon for the U.S. State of Pennsylvania.

Here, I dedicate my life to showing the world just how real Pokemon are and how fundamental they are to understanding both how the real world works and how thin the boundary between fantasy and reality truly is. I have been an active part of the Pokémon universe ever since I was a child, and it has opened my eyes to the greater laws that govern the universe and in turn where I stand as an individual in the sea of life that exists on this tiny little planet in an otherwise unexciting corner of space. I owe my incredible writing abilities and imagination to this world, and the best way I can repay my debt, as far as I figure, is to bring reality to a world where it is commonly rejected and in turn help even casual players of the series interact with their games in a way that is otherwise beyond what the creators of the series are willing to go.

Outside of here, I am attending Graduate School at SUNY UB; my specialty training is in geology and invertebrate paleontology, particularly in regards to Late Silurian plants, algae and fungi, and right now I am working to further specialize in Mid Ordovician graptolites. I am exceptionally skilled at mathematics and all sciences in general, though I am particularly knowledgeable in the fields of geology, paleontology, astronomy and theoretical physics. I do not know if there is more to life than what we live through on the Earth we know and love, but knowing that ghosts are real, I can only hope that there is at least some sort of existence beyond life.

For now, this is all that needs to be said; if I feel like opening up, though, perhaps I will reveal more of my secrets to the world. Regardless, I will continue to serve my friends and colleagues as a vigilant nobleman and protector of the truth...now, and for all eternity.

Current Residence: Pennsylvania, USA
Favorite genre of music: All but Rap and Country music
Favorite style of art: Anthro
Operating System: Galaxy
Favorite cartoon character: Sonic the Hedgehog
Favorite/Patron Villain: Rez, Lord of the Media Dimension
Personal Quote: Look beyond The Facade, and see the truth that lies before you.
Interests

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:iconcomannderrx:
ComannderrX Featured By Owner 5 days ago
can you trade mega stones between pokemon X and omega ruby version? if not, thats stupid
Reply
:iconmutitus:
Mutitus Featured By Owner 5 days ago  Professional Writer
Yes, you can; just have a Pokémon hold it as it is being traded.
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:iconcomannderrx:
ComannderrX Featured By Owner 5 days ago
i see
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:iconcerisbeech:
CerisBeech Featured By Owner 6 days ago  New member Student Writer
Thank you for the epic Llama!!!
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:iconmutitus:
Mutitus Featured By Owner 5 days ago  Professional Writer
You are quite welcome. :)
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:iconcerisbeech:
CerisBeech Featured By Owner 5 days ago  New member Student Writer
Keep up the nice work, professor.
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:iconmutitus:
Mutitus Featured By Owner 17 hours ago  Professional Writer
Will do.
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(1 Reply)
:icon12345999:
12345999 Featured By Owner Dec 12, 2014
I wanted to run something by you.  Recently my life has gotten a bit busier than i'm used to.  Got a job.  And i find that i have a lot less time to play pokemon (or any games for that matter)  I don't want to just give up on pokemon, but i don't have the time to catch, train, and battle with as many as i used to.

I decided to pick some sort of theme that limits the kinds of pokemon that i'll use.  I could go with only using a certain type of pokemon, or possibly based solely on physical appearance (cute, tough, weird), or only use pokemon with certain kinds of base stats.

I'm leaning towards using dark types right now.  An even 30, if one counts Mega Gyarados, Arceus holding a Dread Plate, and Hoopa's newly discovered form. So a single full box (until more are added either by gaining dark as a type through mega evolutions, or when more are discovered in future generations)  Only a handful of megas and legendaries.  Another thing is that i don't truly dislike any fully evolved dark type pokemon.  Though i recognize some of them really aren't the best pokemon.  though that could be said of any type.  It helps that i rarely battle competitively.  
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:iconmutitus:
Mutitus Featured By Owner 6 days ago  Professional Writer
I see...well, if that is the road that you are choosing to take, then go for it; it is you adventure to have and yours alone, so I say play it however you wish and go for the gold. :)

And don't worry; life comes first. Heck, that's why I haven't been doing any major modifications until now; I've been too busy being a Paleontology Master's Student and teaching a lab.
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:icon12345999:
12345999 Featured By Owner 6 days ago
Thanks.  I really do want to catch them all though.  At least in OR.  I really like that they brought the size comparison back, and i'd like to see it with every pokemon.  But i still think i'll only raise a select few.   Probably dark types, like i said.  
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