Role: Member of the Hoenn League's Elite Four
Type Specialty: Dark
The Hoenn League's Elite Four are honored among the best of their type despite the fact that most lead secluded lives, with little information available on preferences or personality. One such member, Sidney, is a social mystery in the eyes of experts but is nonetheless respected as a powerful trainer and the perfect challenge for trainers wishing to prove their mettle against the Elite Four. Sidney is a rather kind individual that seems to enjoy his job a great deal even when he loses, demonstrating an honor towards duty that even Gym Leaders fail to exude in many cases. It is said that Sidney is good friends with Karen of the Indigo League's Elite Four and often converses with her in regards to combat, but other than that, the true nature of this man's personal life is a tremendous mystery. Some say that he has taken such a stance in order to hide this from his past, though others seem to think that he might just be a man that enjoys his privacy. Regardless, Sidney is an expert trainer when it comes to the Dark-type and has managed to put together a powerful team with beasts quirky and powerful alike and is thus not a trainer to underestimate in any battle.
While the other members of the Hoenn League's Elite Four might rely on more complex strategies in battle, Sidney prefers above all other strategies a full offensive beat-down with his Pokémon. In a few cases he may rely on some tactical moves for a bit of support, but in most cases, Sidney will just use the raw strength of his Pokémon to beat the opposition into the ground and leave them too badly hurt to mount any sort of counterattack. Sidney is careful to ensure that this doesn't actually result in the affliction of serious physical damage as a way of keeping combat rules from being broken in regards to bodily harm, but in many cases, this may be the better option over the slow, methodical beating that his Pokémon can deliver time and time again. Defeating Sidney will require trainers to have plenty of defensive power on their side, and even then the chances of it working well won't be that noticeable unless you bring an array of Pokémon that can put up resistance against a wide variety of types.
Absol: This beast is not very strong when it comes to defenses, but in terms or raw power, it is still among the most dangerous of Dark-types in the entirety of the Hoenn region. In battle, this beast will rely on its Swords Dance technique to greatly increase its physical attack power before lashing out in close quarters with devastating Slash, Night Slash and Aerial Ace attacks, while from afar it can launch powerful Rock Slide attacks straight at the opposition. Absol is certainly not likely to survive more than a few direct blows in most cases, but this seem to matter very little to Sidney, as it is capable of immense damage beforehand regardless and will more than prove to be a dangerous opponent to face once Sidney decides to Mega Evolve it into Mega Absol.
Shiftry: Shiftry takes a bit more of a tactical stance that Sidney's other Pokémon and generally starts a battle with Fake Out before using its Double Team technique to make itself almost impossible to hit and then Torment and Swagger techniques to incapacitate the opposition and make it very difficult to attack properly without wasting PP or otherwise hurting itself. From the safety of a distant point, this plant can then utilize its Extrasensory attack to deal considerable damage from afar and even its Feint Attack and Leaf Blade attacks up close if needed, effectively locking the opposition into a painful net that cannot be easily escaped. Shiftry is one of Sidney's most dangerous Pokémon because of what it's capable of once it gets rolling, so defeating it without attacks with perfect Accuracy will be more difficult than one can imagine.
Sharpedo: This beast is only used on occasion by Sidney as a result of its low defenses, but it is still a beast worth looking out for in practice. After using a Swagger technique to potentially keep itself safe from attack, Sharpedo will literally try to tear the opposition apart with its Crunch, Slash, Poison Fang and Aqua Jet attacks in close quarters with little care towards its own personal safety. If needed, the beast will also utilize a Surf attack to strike from afar, but this will generally be done only as a tool of desperation. This shark might be easy to take down, but that doesn't mean that it won't leave a parting wound or two in the process.
Scrafty: While this particular species is generally better used as a defensive fighters as a result of its high defensive stats, Sidney’s specimen is nonetheless a potent fighter that will attack its opponents head-on without much concern for its own personal safety, attacking in close quarters with powerful Crunch, Brick Break, Poison Jab and Dragon Claw attacks. It might not be the strongest fighter on Sidney’s team, but this creature can more than make it difficult for the opposition to take it out one way or another, especially considering this beast has Intimidate as its Ability and is in turn often the first Pokémon that Sidney throws out in battle.
Mandibuzz: another mainly defensive fighter, this bird may not have the sheer offensive stats needed to be a threat to some but it nonetheless makes up for its moderate strength with a bit of a tactical ploy. When summoned in battle, this bird will often begin by using its Tailwind technique to heavily amplify the Speed stat of itself and the rest of Sidney’s team before attacking with devastating Feint Attack and Brave Bird moves up close and launching Bone Rush attacks from a distance. This bird is a lot harder to take down than normal as a result of its high base HP stat, so strong offenses and high Speed are highly recommended for taking it out before it can be much of a help to its allies in a fight.
Zoroark: This devious beast is often used by Sidney as his second-to-last Pokémon as a trick against his opponents, as its Illusion Ability will cause it to look like his Absol and thus fool the opposition into preparing for a purely physical assault, only to get something much more. True to this gag, this beast will often strike with Night Slash and Shadow Claw attacks in close quarters, but it more generally enjoys using its Flamethrower and Dark Pulse attacks from afar where it is safe and can best utilize its high base Special Attack stat. This fiend might not be very resilient against extremely powerful offensive assaults, but it can definitely prove to be a serious problem if the opposition isn’t prepared to deal with a few tricks before the beast falls in combat.
Cacturne: This wicked plant is a sneaky creature that can easily make life difficult form opponents that are unable to deal effective damage to it in battle. In close quarters, this creature will rely on its Faint Attack, Payback and Needle Arm attacks to deal the most damage possible before using Leech Seed to entrap the opposition and effectively drain their energy at a constant rate, in turn allowing Cacturne to freely strike with its thorny arms and bludgeon the opposition into submission. If needed, Cacturne can even use its Cotton Spore technique to effectively make it impossible for the opposition to keep moving fast enough to dodge its attacks and even a Spiky Shield technique to keep itself completely protected from attack while leaving a nasty surprise for an opponent trying to use a physical attack on them. This creature might not have much to offer in the way of special attributes, but if it isn't taken out quickly, it can prove to be more than a simple opponent in battle.
Crawdaunt: Following the footsteps of Absol, this beast will take advantage of its Swords Dance technique immediately in battle before attacking with powerful Strength and Facade attacks in close quarters. If needed, this beast can also utilize its Surf attack to deal significant damage from afar, though its lower Special Attack stat makes this a bit of a gamble in most cases. Trainers shouldn't have too much trouble tackling this beast from afar, but in close quarters, it is capable of immense damage and should be avoided at all costs.
Mightyena: This is the weakest of Sidney's Pokémon and is generally unfit for the kind of combat the rest of his Pokémon are used to, but its Intimidate Ability is powerful enough to be a significant tactical advantage in any traditional conflict. In most cases, this brute will rely on its Sand-Attack and Swagger techniques to mess with the opposition before going to town on them with its Crunch, Take Down, Double-Edge and Sucker Punch attacks, occasionally using Roar to switch out a target and help spread around what little damage the beast can actually do. It may not be an opponent to worry too much about, but it can definitely be a breaking point for trainers that don't have ready access to special attacks given its Intimidate Ability.
OVERALL DIFFICULTY: 4/5
Although most of Sidney's Pokémon lack much in the way of serious defensive power, they have been trained for years to make the most of their moves and are able to deal immense damage with what little they have in battle. In a sense, this actually makes Sidney a lot more dangerous than similar trainers, as he has managed to turn his Pokémon into Elite Four material despite the fact that they may not always play to their greatest strengths; one can only imagine then what these beasts would be capable of they could fully specialize in the types of attacks and techniques that fit their stats the best. In the case of Sidney, the difficulty involved in battle is not due to his Pokémon but him, as he has learned to strategize and use raw power in combination with a few tactical moves here and there to form an impressive arrangement of fighters. Some trainers might find it relatively easy to get past him, but even if they do, Sidney will make sure that their Pokémon suffer a great deal in the process.
REWARDS FOR DEFEAT
Defeating Sidney will allow trainers to continue on with their Pokémon League challenge.